
Handles "dxwnd.log" logs. For collecting the basic log information, select: "Overwrite", enable: "DxWnd hacks", "DirectDraw Trace", "Direct3D trace" and "Debug". Then run your game until the problem occurs and close the game. This will then save a log file called "dxwnd.log" in your game folder.
WARNING: Do not run your game for long with logs enabled. This may create a HUGE file.
See: Taking Logs Tutorial
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None |
No logs. |
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Overwrite |
Logs will erase and overwrite an existing "dxwnd.log" file. |
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Append |
If a log exists, logging messages will be added to the existing file. Otherwise, a new file will be created. |
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Separated |
Each session will write to a new, separate log file named "dxwnd<n>.log", where n is the smallest usable number to avoid filename conflicts. |
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Circular |
In circular logs mode, "dxwnd.log" is filled with up to 50000 messages and then swapped to "dxwnd.0.log". |
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Output debug string |
OUTDEBUGSTRING |
Each log message will also be generated as a debug message. This can be useful to show the logs while they occur by using a runtime scrollable view such as that offered by the "DebugView.exe" tool. |
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Add timestamp to log |
ADDTIMESTAMP |
Adds a timestamp with the system tick count (from GetTickCount() calls) to the beginning of each line in a log file. |
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Relative timestamp |
ADDRELATIVETIME |
If the "Add timestamp to log" option is enabled, the "Relative timestamp" option adds a timestamp to the beginning of each line in a log file that measures the duration between that line and the previous one. This makes it easier to spot long operations. |
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Thread ID |
ADDTHREADID |
Adds a thread ID to log messages. |
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Debug |
OUTDEBUG |
Writes some more detailed information for diagnostic purposes. |
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HexDump trace |
OUTHEXTRACE |
When set, some complex information is also logged in full hexadecimal format. |
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Write on temp folder |
OUTONTEMPFOLDER |
By default, DxWnd writes its log files in the same folder where the target hooked program is located. This can bring some problems when the target is on a read-only folder, or has no write permissions on that folder, or when (because of the shared hook mode) the target program could be in some unknown folder or automatically deleted at the end of the operations. This flag makes DxWnd write the log files on the user temporary folder, also referred by the %TEMP% environment variable. |
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DxWnd hacks |
OUTDXWINTRACE |
Logs all the significant events that DxWnd perform to run the fullscreen program in windowed mode. |
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DirectDraw trace |
OUTDDRAWTRACE |
Logs DirectDraw operations. |
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Direct3D trace |
OUTD3DTRACE |
Logs Direct3D operations. |
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System libs |
OUTSYSLIBS |
Logs the system library calls. |
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Win Events |
OUTWINMESSAGES |
Logs all the window messages intercepted in the application's queues, along with events that are generated or processed internally by the Peek/GetMessage APIs. |
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Cursor/Mouse |
OUTCURSORTRACE |
Logs all the cursor or mouse related operations. Note that some old games don't mind the possibility of concurrent use and perform many mouse/cursor operations in a short period of time. This type of logs can quickly grow quite large. In this case, consider slowing down the program with the “Slow down mouse polling” flag in the "Timing" tab. |
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Import Table |
OUTIMPORTTABLE |
Logs the import table as seen by DxWnd. This can be quite useful in analyzing and troubleshooting uncommon executables (e.g., when copy protections are applied). |
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Registry op. |
OUTREGISTRY |
Logs the registry operations. |
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Hook op. |
TRACEHOOKS |
Logs the hooking operations. |
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WinG32 trace |
OUTWGTRACE |
Logs WinG32 operations. |
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OpenGL trace |
OUTOGLTRACE |
Logs OpenGL operations. |
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SDL trace |
OUTSDLTRACE |
Logs SDL operations. |
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Time stretching |
OUTTIMETRACE |
Logs the time stretching transformations. Please note that it can produce very big files. |
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Sound |
OUTSOUNDTRACE |
Logs DirectSound operations. |
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Inputs |
OUTINPUTS |
Logs DirectInput operations. |
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Locale |
OUTLOCALE |
Logs the locale transformation operations. |
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FPS counters |
OUTFPS |
Logs the FPS counters once per second. This option allows you to measure the FPS without impacting the video rendering or making critical accesses to the window title bar. |
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File I/O op. |
OUTFILEIO |
Logs all the file input/output operations that are not logged yet by the OUTSYSLIBS flag. |