/*
  ==============================================================================

   This file is part of the JUCE library.
   Copyright (c) 2016 - ROLI Ltd.

   Permission is granted to use this software under the terms of the ISC license
   http://www.isc.org/downloads/software-support-policy/isc-license/

   Permission to use, copy, modify, and/or distribute this software for any
   purpose with or without fee is hereby granted, provided that the above
   copyright notice and this permission notice appear in all copies.

   THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
   TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
   FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
   OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
   USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
   TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
   OF THIS SOFTWARE.

   -----------------------------------------------------------------------------

   To release a closed-source product which uses other parts of JUCE not
   licensed under the ISC terms, commercial licenses are available: visit
   www.juce.com for more information.

  ==============================================================================
*/

#ifndef JUCE_AUDIOCHANNELSET_H_INCLUDED
#define JUCE_AUDIOCHANNELSET_H_INCLUDED


//==============================================================================
/**
    Represents a set of audio channel types.

    For example, you might have a set of left + right channels, which is a stereo
    channel set. It is a collection of values from the AudioChannelSet::ChannelType
    enum, where each type may only occur once within the set.

    The documentation below lists which AudioChannelSet corresponds to which native
    layouts used by AAX, VST2/VST3 and CoreAudio/AU. The layout tags in CoreAudio
    are particularly confusing. For example, the layout which is labeled as "7.1 SDDS"
    in Logic Pro, corresponds to CoreAudio/AU's kAudioChannelLayoutTag_DTS_7_0 tag, whereas
    AAX's DTS 7.1 Layout corresponds to CoreAudio/AU's
    kAudioChannelLayoutTag_MPEG_7_1_A format, etc. Please do not use the CoreAudio tag
    as an indication to the actual layout of the speakers.

    @see Bus
*/
class JUCE_API  AudioChannelSet
{
public:
    /** Creates an empty channel set.
        You can call addChannel to add channels to the set.
    */
    AudioChannelSet() noexcept  {}

    /** Creates a zero-channel set which can be used to indicate that a
        bus is disabled. */
    static AudioChannelSet disabled();

    //==============================================================================
    /** Creates a one-channel mono set (centre).

        Is equivalent to: kMonoAAX (VST), AAX_eStemFormat_Mono (AAX), kAudioChannelLayoutTag_Mono (CoreAudio)
    */
    static AudioChannelSet mono();


    /** Creates a set containing a stereo set (left, right).

        Is equivalent to: kStereo (VST), AAX_eStemFormat_Stereo (AAX), kAudioChannelLayoutTag_Stereo (CoreAudio)
    */
    static AudioChannelSet stereo();


    //==============================================================================
    /** Creates a set containing an LCR set (left, right, centre).

        Is equivalent to: k30Cine (VST), AAX_eStemFormat_LCR (AAX), kAudioChannelLayoutTag_MPEG_3_0_A (CoreAudio)

        This format is referred to as "LRC" in Cubase.
        This format is referred to as "LCR" in Pro Tools.
    */
    static AudioChannelSet createLCR();


    /** Creates a set containing an LRS set (left, right, surround).

        Is equivalent to: k30Music (VST), n/a (AAX), kAudioChannelLayoutTag_ITU_2_1 (CoreAudio)

        This format is referred to as "LRS" in Cubase.
    */
    static AudioChannelSet createLRS();


    /** Creates a set containing an LCRS set (left, right, centre, surround).

        Is equivalent to: k40Cine (VST), AAX_eStemFormat_LCRS (AAX), kAudioChannelLayoutTag_MPEG_4_0_A (CoreAudio)

        This format is referred to as "LCRS (Pro Logic)" in Logic Pro.
        This format is referred to as "LRCS" in Cubase.
        This format is referred to as "LCRS" in Pro Tools.
    */
    static AudioChannelSet createLCRS();


    //==============================================================================
    /** Creates a set for a 5.0 surround setup (left, right, centre, leftSurround, rightSurround).

        Is equivalent to: k50 (VST), AAX_eStemFormat_5_0 (AAX), kAudioChannelLayoutTag_MPEG_5_0_A (CoreAudio)

        This format is referred to as "5.0" in Cubase.
        This format is referred to as "5.0" in Pro Tools.
    */
    static AudioChannelSet create5point0();


    /** Creates a set for a 5.1 surround setup (left, right, centre, leftSurround, rightSurround, LFE).

        Is equivalent to: k51 (VST), AAX_eStemFormat_5_1 (AAX), kAudioChannelLayoutTag_MPEG_5_1_A (CoreAudio)

        This format is referred to as "5.1 (ITU 775)" in Logic Pro.
        This format is referred to as "5.1" in Cubase.
        This format is referred to as "5.1" in Pro Tools.
    */
    static AudioChannelSet create5point1();


    /** Creates a set for a 6.0 Cine surround setup (left, right, centre, leftSurround, rightSurround, centreSurround).

        Is equivalent to: k60Cine (VST), AAX_eStemFormat_6_0 (AAX), kAudioChannelLayoutTag_AudioUnit_6_0 (CoreAudio)

        Logic Pro incorrectly uses this for the surround format labeled "6.1 (ES/EX)".
        This format is referred to as "6.0 Cine" in Cubase.
        This format is referred to as "6.0" in Pro Tools.
    */
    static AudioChannelSet create6point0();


    /** Creates a set for a 6.1 Cine surround setup (left, right, centre, leftSurround, rightSurround, centreSurround, LFE).

         Is equivalent to: k61Cine (VST), AAX_eStemFormat_6_1 (AAX), kAudioChannelLayoutTag_MPEG_6_1_A (CoreAudio)

         This format is referred to as "6.1" in Pro Tools.
     */
    static AudioChannelSet create6point1();


    /** Creates a set for a 6.0 Music surround setup (left, right, leftSurround, rightSurround, leftSurroundSide, rightSurroundSide).

        Is equivalent to: k60Music (VST), n/a (AAX), kAudioChannelLayoutTag_DTS_6_0_A (CoreAudio)

        This format is referred to as "6.0 Music" in Cubase.
    */
    static AudioChannelSet create6point0Music();


    /** Creates a set for a 6.0 Music surround setup (left, right, leftSurround, rightSurround, leftSurroundSide, rightSurroundSide, LFE).

        Is equivalent to: k61Music (VST), n/a (AAX), kAudioChannelLayoutTag_DTS_6_1_A (CoreAudio)
    */
    static AudioChannelSet create6point1Music();


    /** Creates a set for a DTS 7.0 surround setup (left, right, centre, leftSurroundSide, rightSurroundSide, leftSurroundRear, rightSurroundRear).

        Is equivalent to: k70Music (VST), AAX_eStemFormat_7_0_DTS (AAX), kAudioChannelLayoutTag_AudioUnit_7_0 (CoreAudio)

        This format is referred to as "7.0" in Pro Tools.
    */
    static AudioChannelSet create7point0();


    /** Creates a set for a SDDS 7.0 surround setup (left, right, centre, leftSurround, rightSurround, leftCentre, rightCentre).

        Is equivalent to: k70Cine (VST), AAX_eStemFormat_7_0_SDDS (AAX), kAudioChannelLayoutTag_AudioUnit_7_0_Front (CoreAudio)

        This format is referred to as "7.0 SDDS" in Pro Tools.
     */
    static AudioChannelSet create7point0SDDS();


    /** Creates a set for a DTS 7.1 surround setup (left, right, centre, leftSurroundSide, rightSurroundSide, leftSurroundRear, rightSurroundRear, LFE).

        Is equivalent to: k71CineSideFill (VST), AAX_eStemFormat_7_1_DTS (AAX), kAudioChannelLayoutTag_MPEG_7_1_C/kAudioChannelLayoutTag_ITU_3_4_1 (CoreAudio)

        This format is referred to as "7.1 (3/4.1)" in Logic Pro.
        This format is referred to as "7.1" in Pro Tools.
    */
    static AudioChannelSet create7point1();


    /** Creates a set for a 7.1 surround setup (left, right, centre, leftSurround, rightSurround, leftCentre, rightCentre, LFE).

        Is equivalent to: k71Cine (VST), AAX_eStemFormat_7_1_SDDS (AAX), kAudioChannelLayoutTag_MPEG_7_1_A (CoreAudio)

        This format is referred to as "7.1 (SDDS)" in Logic Pro.
        This format is referred to as "7.1 SDDS" in Pro Tools.
    */
    static AudioChannelSet create7point1SDDS();


    //==============================================================================
    /** Creates a set for ambisonic surround setups (ambisonicW, ambisonicX, ambisonicY, ambisonicZ).

        Is equivalent to: kBFormat (VST), n/a (AAX), kAudioChannelLayoutTag_Ambisonic_B_Format (CoreAudio)
    */
    static AudioChannelSet ambisonic();


    /** Creates a set for quadraphonic surround setup (left, right, leftSurround, rightSurround)

        Is equivalent to: k40Music (VST), AAX_eStemFormat_Quad (AAX), kAudioChannelLayoutTag_Quadraphonic (CoreAudio)

        This format is referred to as "Quadraphonic" in Logic Pro.
        This format is referred to as "Quadro" in Cubase.
        This format is referred to as "Quad" in Pro Tools.
     */
    static AudioChannelSet quadraphonic();


    /** Creates a set for pentagonal surround setup (left, right, centre, leftSurroundRear, rightSurroundRear).

        Is equivalent to: n/a (VST), n/a (AAX), kAudioChannelLayoutTag_Pentagonal (CoreAudio)
    */
    static AudioChannelSet pentagonal();


    /** Creates a set for hexagonal surround setup (left, right, leftSurroundRear, rightSurroundRear, centre, surroundCentre).

        Is equivalent to: n/a (VST), n/a (AAX), kAudioChannelLayoutTag_Hexagonal (CoreAudio)
    */
    static AudioChannelSet hexagonal();


    /** Creates a set for octagonal surround setup (left, right, leftSurround, rightSurround, centre, centreSurround, wideLeft, wideRight).

        Is equivalent to: n/a (VST), n/a (AAX), kAudioChannelLayoutTag_Octagonal (CoreAudio)
    */
    static AudioChannelSet octagonal();

    //==============================================================================
    /** Creates a set of untyped discrete channels. */
    static AudioChannelSet discreteChannels (int numChannels);

    /** Create a canonical channel set for a given number of channels.
        For example, numChannels = 1 will return mono, numChannels = 2 will return stereo, etc. */
    static AudioChannelSet canonicalChannelSet (int numChannels);

    /** Create a channel set for a given number of channels which is non-discrete.
        If numChannels is larger than the number of channels of the surround format
        with the maximum amount of channels (currently 7.1 Surround), then this
        function returns an empty set.*/
    static AudioChannelSet namedChannelSet (int numChannels);

    /** Return an array of channel sets which have a given number of channels */
    static Array<AudioChannelSet> channelSetsWithNumberOfChannels (int numChannels);

    //==============================================================================
    /** Represents different audio channel types. */
    enum ChannelType
    {
        unknown             = 0,

        left                = 1,     // L
        right               = 2,     // R
        centre              = 3,     // C (sometimes M for mono)

        LFE                 = 4,
        leftSurround        = 5,     // Ls
        rightSurround       = 6,     // Rs
        leftCentre          = 7,     // Lc (AAX/VST), Lc used as Lss in AU for most layouts
        rightCentre         = 8,     // Rc (AAX/VST), Rc used as Rss in AU for most layouts
        centreSurround      = 9,     // Cs/S
        surround            = centreSurround,  // Cs/S
        leftSurroundSide    = 10,    // Lss (AXX), Side Left  "Sl" (VST), Left Centre  "LC" (AU)
        rightSurroundSide   = 11,    // Rss (AXX), Side right "Sr" (VST), Right Centre "Rc" (AU)
        topMiddle           = 12,
        topFrontLeft        = 13,
        topFrontCentre      = 14,
        topFrontRight       = 15,
        topRearLeft         = 16,
        topRearCentre       = 17,
        topRearRight        = 18,
        LFE2                = 19,
        leftSurroundRear    = 20,    // Lsr (AAX), Lcs (VST), Rls (AU)
        rightSurroundRear   = 21,    // Rsr (AAX), Rcs (VST), Rrs (AU)
        wideLeft            = 22,
        wideRight           = 23,


        ambisonicW          = 24,
        ambisonicX          = 25,
        ambisonicY          = 26,
        ambisonicZ          = 27,


        discreteChannel0    = 64  /**< Non-typed individual channels are indexed upwards from this value. */
    };

    /** Returns the name of a given channel type. For example, this method may return "Surround Left". */
    static String getChannelTypeName (ChannelType);

    /** Returns the abbreviated name of a channel type. For example, this method may return "Ls". */
    static String getAbbreviatedChannelTypeName (ChannelType);

    /** Returns the channel type from an abbreviated name. */
    static ChannelType getChannelTypeFromAbbreviation (const String& abbreviation);

    //==============================================================================
    enum
    {
        maxChannelsOfNamedLayout = 8
    };

    /** Adds a channel to the set. */
    void addChannel (ChannelType newChannelType);

    /** Removes a channel from the set. */
    void removeChannel (ChannelType newChannelType);

    /** Returns the number of channels in the set. */
    int size() const noexcept;

    /** Returns true if there are no channels in the set. */
    bool isDisabled() const noexcept                    { return size() == 0; }

    /** Returns an array of all the types in this channel set. */
    Array<ChannelType> getChannelTypes() const;

    /** Returns the type of one of the channels in the set, by index. */
    ChannelType getTypeOfChannel (int channelIndex) const noexcept;

    /** Returns the index for a particular channel-type.
        Will return -1 if the this set does not contain a channel of this type. */
    int getChannelIndexForType (ChannelType type) const noexcept;

    /** Returns a string containing a whitespace-separated list of speaker types
        corresponding to each channel. For example in a 5.1 arrangement,
        the string may be "L R C Lfe Ls Rs". If the speaker arrangement is unknown,
        the returned string will be empty.*/
    String getSpeakerArrangementAsString() const;

    /** Returns an AudioChannelSet from a string returned by getSpeakerArrangementAsString

        @see getSpeakerArrangementAsString */
    static AudioChannelSet fromAbbreviatedString (const String& set);

    /** Returns the description of the current layout. For example, this method may return
        "Quadraphonic". Note that the returned string may not be unique. */
    String getDescription() const;

    /** Returns if this is a channel layout made-up of discrete channels. */
    bool isDiscreteLayout() const noexcept;

    /** Intersect two channel layouts. */
    void intersect (const AudioChannelSet& other)      { channels &= other.channels; }

    //==============================================================================
    bool operator== (const AudioChannelSet&) const noexcept;
    bool operator!= (const AudioChannelSet&) const noexcept;
    bool operator<  (const AudioChannelSet&) const noexcept;
private:
    BigInteger channels;

    explicit AudioChannelSet (uint32);
};



#endif   // JUCE_AUDIOCHANNELSET_H_INCLUDED
