/*
  ==============================================================================

   This file is part of the JUCE library.
   Copyright (c) 2016 - ROLI Ltd.

   Permission is granted to use this software under the terms of the ISC license
   http://www.isc.org/downloads/software-support-policy/isc-license/

   Permission to use, copy, modify, and/or distribute this software for any
   purpose with or without fee is hereby granted, provided that the above
   copyright notice and this permission notice appear in all copies.

   THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
   TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
   FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
   OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
   USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
   TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
   OF THIS SOFTWARE.

   -----------------------------------------------------------------------------

   To release a closed-source product which uses other parts of JUCE not
   licensed under the ISC terms, commercial licenses are available: visit
   www.juce.com for more information.

  ==============================================================================
*/

class AsyncUpdater::AsyncUpdaterMessage  : public CallbackMessage
{
public:
    AsyncUpdaterMessage (AsyncUpdater& au)  : owner (au) {}

    void messageCallback() override
    {
        if (shouldDeliver.compareAndSetBool (0, 1))
            owner.handleAsyncUpdate();
    }

    AsyncUpdater& owner;
    Atomic<int> shouldDeliver;

    JUCE_DECLARE_NON_COPYABLE (AsyncUpdaterMessage)
};

//==============================================================================
AsyncUpdater::AsyncUpdater()
{
    activeMessage = new AsyncUpdaterMessage (*this);
}

AsyncUpdater::~AsyncUpdater()
{
    // You're deleting this object with a background thread while there's an update
    // pending on the main event thread - that's pretty dodgy threading, as the callback could
    // happen after this destructor has finished. You should either use a MessageManagerLock while
    // deleting this object, or find some other way to avoid such a race condition.
    jassert ((! isUpdatePending())
              || MessageManager::getInstanceWithoutCreating() == nullptr
              || MessageManager::getInstanceWithoutCreating()->currentThreadHasLockedMessageManager());

    activeMessage->shouldDeliver.set (0);
}

void AsyncUpdater::triggerAsyncUpdate()
{
    // If you're calling this before (or after) the MessageManager is
    // running, then you're not going to get any callbacks!
    jassert (MessageManager::getInstanceWithoutCreating() != nullptr);

    if (activeMessage->shouldDeliver.compareAndSetBool (1, 0))
        if (! activeMessage->post())
            cancelPendingUpdate(); // if the message queue fails, this avoids getting
                                   // trapped waiting for the message to arrive
}

void AsyncUpdater::cancelPendingUpdate() noexcept
{
    activeMessage->shouldDeliver.set (0);
}

void AsyncUpdater::handleUpdateNowIfNeeded()
{
    // This can only be called by the event thread.
    jassert (MessageManager::getInstance()->currentThreadHasLockedMessageManager());

    if (activeMessage->shouldDeliver.exchange (0) != 0)
        handleAsyncUpdate();
}

bool AsyncUpdater::isUpdatePending() const noexcept
{
    return activeMessage->shouldDeliver.value != 0;
}
