/*
  ==============================================================================

   This file is part of the JUCE library.
   Copyright (c) 2016 - ROLI Ltd.

   Permission is granted to use this software under the terms of the ISC license
   http://www.isc.org/downloads/software-support-policy/isc-license/

   Permission to use, copy, modify, and/or distribute this software for any
   purpose with or without fee is hereby granted, provided that the above
   copyright notice and this permission notice appear in all copies.

   THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
   TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
   FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
   OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
   USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
   TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
   OF THIS SOFTWARE.

   -----------------------------------------------------------------------------

   To release a closed-source product which uses other parts of JUCE not
   licensed under the ISC terms, commercial licenses are available: visit
   www.juce.com for more information.

  ==============================================================================
*/

#ifndef JUCE_REVERBAUDIOSOURCE_H_INCLUDED
#define JUCE_REVERBAUDIOSOURCE_H_INCLUDED


//==============================================================================
/**
    An AudioSource that uses the Reverb class to apply a reverb to another AudioSource.

    @see Reverb
*/
class JUCE_API  ReverbAudioSource   : public AudioSource
{
public:
    /** Creates a ReverbAudioSource to process a given input source.

        @param inputSource              the input source to read from - this must not be null
        @param deleteInputWhenDeleted   if true, the input source will be deleted when
                                        this object is deleted
    */
    ReverbAudioSource (AudioSource* inputSource,
                       bool deleteInputWhenDeleted);

    /** Destructor. */
    ~ReverbAudioSource();

    //==============================================================================
    /** Returns the parameters from the reverb. */
    const Reverb::Parameters& getParameters() const noexcept    { return reverb.getParameters(); }

    /** Changes the reverb's parameters. */
    void setParameters (const Reverb::Parameters& newParams);

    void setBypassed (bool isBypassed) noexcept;
    bool isBypassed() const noexcept                            { return bypass; }

    //==============================================================================
    void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
    void releaseResources() override;
    void getNextAudioBlock (const AudioSourceChannelInfo&) override;

private:
    //==============================================================================
    CriticalSection lock;
    OptionalScopedPointer<AudioSource> input;
    Reverb reverb;
    volatile bool bypass;

    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ReverbAudioSource)
};


#endif   // JUCE_REVERBAUDIOSOURCE_H_INCLUDED
